How To Leave Markers In Izotope Rx

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  1. How To Leave Markers In Izotope Rx 4
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How To Leave Markers In Izotope Rx 4

  1. This is our 3rd article on iZotope's audio repair tool RX 7. We will be taking a look at the De-hum, De-crackle, De-reverb, and De-clip modules in this tutorial. Try out these modules to bring your precious recordings back to life.
  2. Sep 15, 2018  Thank you to the people over at Plugin Boutique for sending over a copy of Izotope RX7. This software is extremely powerful and can be used in many ways. I will definitely using it in the future.

Overview

13 Lucky iZotope RX Tricks for Newbies. 2014/02/26 Filed Under. I’ll include suggestions specifically tailored to iZotope’s RX software. General Tips. Seconds just to chop out a single, pesky chirp? Spectral repair allows you to fix just the bird chirp frequencies, and leave the rest alone. IZotope Release RX6 And RX6 Advanced With New Modules For Vocals & Speech Our good friends at iZotope have just released RX6 Standard and RX6 Advanced. In addition, they've also added a new product to their line-up, RX Elements which replaces the RX Plugin Pack and includes the RX6 Standalone Editor application as well as the plug-ins that. Keyboard Shortcut Guide. The following table lists all default keyboard shortcuts in the RX Audio Editor. RX has options for defining your own keyboard shortcut commands. The column named “RX Shortcut Command Name” lists the name asociated with each default shortcut in the RX Audio Editor.

Spectral De-noise is designed to remove stationary or slowly changing tonal noise and broadband hiss by learning a profile of the offending noise and then subtracting it from the signal. It can be useful for tape hiss, HVAC systems, outdoor environments, line noise, ground loops, camera motors, fans, wind, and complex buzz with many harmonics.

Spectral De-noise learns a profile of the background noise, then subtracts that noise when a signal’s amplitude drops below the specified threshold. It is a flexible tool that can be used to quickly achieve accurate, high-quality noise reduction. It also provides separate controls for tonal and broadband noise, management of denoising artifacts, and an editing interface for controlling reduction across the frequency spectrum.

Controls

  • LEARN: When Learn is enabled, Spectral De-noise will capture a noise profile from your selection. After a noise profile is captured using Learn, it remains fixed for the duration of processing. Manually learned noise profiles are best suited to removing or reducing noise that is constant and continuous throughout the duation of the file.

    How to Learn a noise profile in Spectral De-noise

    • Make a selection of the longest section of noise you can find in your file (ideally a few seconds in length)
    • Click the Learn button to capture a noise profile.
      • To capture a noise profile in the RX Audio Editor Spectral De-noise module, make a selection and click “Learn”
      • To capture a noise profile in the RX Spectral De-noise plug-in, engage the Learn button and playback audio, OR choose “Preview” in Audiosuite to capture the noise profile from your current selection.

    More Information about Learning Noise Profiles

    • See the More Information section below to learn more about getting the best results when capturing a noise profile and Learning a noise profile from multiple selections in the RX 6 Audio Editor.
  • ADAPTIVE MODE: When Adaptive Mode is enabled, the noise profile used for Spectral De-noise processing will change based on the incoming audio. Adaptive mode can work well with noise sources that are constantly changing, like recordings in outdoor environments, traffic noise, or ocean waves.

    Spectral De-noise Adaptive mode Performance Note

    • The Adaptive mode in Spectral De-noise uses a significant amount of memory and computational power. For a more efficient form of adaptive noise reduction, try the Adaptive mode in Voice De-noise, which is designed to be highly efficient and zero-latency.
  • LEARNING TIME [s]: Determines the amount of lookahead time used by Adaptive mode when learning noise profiles that change over time.

  • THRESHOLD (NOISY/TONAL): Controls the amplitude separation of noise and useful signal levels.

    • Higher threshold settings reduce more noise, but also suppress low-level signal components.
    • Lower threshold preserves low-level signal details, but can result in noise being modulated by the signal. Threshold elevation can be done separately for tonal and random noise parts. A good default is 0 dB.

      Tip

      • If background noise changes in amplitude over time (like traffic noise or record surface noise), raise the Threshold to accommodate for the changes.

  • REDUCTION (NOISY/TONAL): Controls the desired amount of noise suppression in decibels.

    • Spectral De-noise can automatically separate noise into tonal parts (such as hum, buzz or interference) and random parts (such as hiss). You can specify the amount of suppression for these parts separately (e.g. in some situations it can be desirable to reduce only unpleasant buzz while leaving unobjectionable constant hiss). Strong suppression of noise can also degrade low-level signals, so it is recommended to apply only as much suppression as needed for reducing the noise to levels where it becomes less objectionable.
  • QUALITY: Affects the quality and computational complexity of the noise reduction. This selection directly affects CPU usage. RX’s Spectral De-noise module offers four algorithms that vary in processing time.

    • A: is the least CPU intensive process and is suitable for real-time operation. It reduces musical noise artifacts by time smoothing of the signal spectrum.
    • B: achieves more advanced musical noise suppression by using adaptive 2D smoothing (both time and frequency). It is more CPU intensive and has more latency, but can still run in real-time on most machines.
    • C: adds multiresolution operation for better handling of signal transients and even fewer musical noise artifacts. It is a very CPU intensive algorithm and can only run in real-time on faster multicore machines.
    • D: adds high-frequency synthesis for reconstruction of signal details buried in noise. The speed of algorithm D is similar to algorithm C.
  • ARTIFACT CONTROL: Determines how much noise reduction will depend upon either spectral subtraction or wide band gating.

    • With lower values, noise reduction will rely upon spectral subtraction, which can more accurately separate noise from the desired audio signal, but can yield musical noise artifacts, resulting in a “chirpy” or “watery” sound during heavy processing.
    • With higher values, the noise reduction will rely more heavily upon wider band gating which will have fewer musical noise artifacts, but sound more like broadband gating, resulting in bursts of noise right after the signal falls below the threshold.
  • NOISE SPECTRUM DISPLAY: The Noise Spectrum display shows useful information during both playback and when the noise reduction process is being applied.

  • NOISE SPECTRUM COLOR LEGEND:

    • Input (Gray): spectrum of input audio signal
    • Output (White): spectrum of the denoised output audio signal
    • Noise Profile (Orange): the learned noise profile plus offset from the Threshold control
    • Residual Noise (Yellow): desired noise floor after denoising, can be controlled by modifying the Reduction Curve
    • Reduction Curve (Blue): manual weighting of the noise reduction across the spectrum
  • REDUCTION CURVE: When enabled, allows for fine tuning of the reduction spectrum with up to 26 edit points. This enables you to customize the amount of noise reduction being applied across different frequency regions.

    • Higher edit point values result in less noise reduction in the associated frequency region.
    • Lower edit point values result in more noise reduction in the associated frequency region.
    • For example, if you wanted to reduce some low HVAC rumble but preserve some energy in higher frequencies, you could drag the curve’s leftmost point down a little bit, then create a point around 5 kHz and drag it up a bit.

      Interacting with the Reduction Curve Edit points

      • Add an edit point: left-click, displayed as gray box along envelope curve
      • Remove an edit point: right-click or drag it outside the screen
      • You can axis-lock reduction curve points by holding Shift while dragging them, and get very fine control over positioning by holding Control/Command.

  • SMOOTHING: When the Reduction Curve is enabled, this controls the amount of interpolation between your reduction curve points, allowing for sharper or more gradual slopes between edit curve points.

Controls: Advanced Settings

Algorithm Behavior (Advanced Settings)

  • SMOOTHING: Controls the reduction of musical noise artifacts which can be a result of heavy denoising.

    What is musical noise?

    • Musical noise is caused by random statistical variations of noise spectrum that cause random triggering of sub-band gates. These artifacts are sometimes described as “chirpy” or “watery” sounds left behind during the noise reduction process.

  • ALGORITHM: Selects the smoothing algorithm for the removal of random ripples (“musical noise” artifacts) that can occur in the spectrogram when processing your audio. The strength of smoothing is controlled by the Smoothing slider.
    • SIMPLE algorithm: Performs independent noise gating in every frequency channel of FFT. Release time of sub-band gates is controlled by the Release slider. This is a fast algorithm with low latency that is suitable for real-time operation.
    • ADVANCED & EXTREME algorithms: Perform joint time-frequency analysis of the audio signal which results in better quality and fewer “musical noise” artifacts. These algorithms have higher latency and computational complexity.
  • FFT SIZE (ms): Selects the time and frequency resolution of the processing.
    • Higher FFT sizes give you more frequency bands allowing you to cut noise between closely spaced signal harmonics, or cut steady-state noise harmonics without affecting adjacent signals.
    • Lower FFT sizes allow for faster response to changes in the signal and produce fewer noisy echoes around transient events.

      Re-learn your Noise profile if you change FFT size

      • Whenever the FFT size is changed, it is recommended that you run the De-noise module’s Learn feature again because the old noise profile was taken at a different FFT size and therefore becomes inaccurate.

  • MULTI-RES: Enables multi-resolution processing for the selected algorithm type.
    • When you select the Multi-res checkbox, the signal is analyzed in real-time and the most appropriate FFT size is chosen for each segment of the signal. This is done to minimize the smearing of transients and at the same time achieve high frequency resolution where it is needed.

      Note

      • The FFT size control does not have any effect in multi-resolution mode as the FFT resolution is selected automatically. The noise profile does not need to be re-learned when switching to multi-resolution mode.

      What is an FFT?

      • Fast Fourier Transform: a procedure for the calculation of a signal frequency spectrum. The greater the FFT size, the greater the frequency resolution, i.e., notes and tonal events will be clearer at larger sizes. However, when using FFT-based processing, the more audio you remove from your source, the more likely you are to create undesirable artifacts.

Noise Floor (Advanced Settings)

  • SYNTHESIS: Synthesizes high frequency material after denoising.
    • When Synthesis is set to a value greater than zero, signal harmonics are synthesized after denoising. The synthesized harmonics remain at the level of the noise floor, and serve to fill in gaps in high frequencies caused by processing.
    • Increasing Synthesis can increase the sense of life and air in processed audio. Too much Synthesis may cause apparent distortion in the signal.
  • ENHANCEMENT: Enhances signal harmonics that fall below the noise floor.
    • Enhancement predicts a signal’s harmonic structure and places less noise reduction in areas where possible signal harmonics could be buried in noise. This aids in preserving high-frequency signal harmonics that may be buried and not detected otherwise.
    • Enhancement can make the resulting signal brighter and more natural sounding, but high values of harmonic enhancement can also result in high-frequency noise being modulated by the signal.
  • MASKING: Reduces the depth of noise reduction where you wouldn’t perceive any effect from it.
    • Masking enables a psychoacoustic model that dynamically controls suppression amount to facilitate the use of softer suppression where noise is subjectively inaudible. When noise in certain regions is calculated to be inaudible, this feature prevents any signal processing in these regions. This potentially reduces the amount of processing done to the signal and may positively affect overall signal integrity. The position of the slider controls the influence of psychoacoustic model on suppression levels.
    • If you need to cut very high, inaudible frequencies, set this to 0. Otherwise, leave this at 10.

      Note

      • When the Masking slider is set to 0, the feature is turned off, and the amount of noise suppression is uniformly governed to the yellow curve in spectrum analyzer (more precisely — by the difference between the yellow curve and orange curve).

  • WHITENING: Shapes the noise floor after processing to be more like white noise. Whitening modifies the amount of noise reduction (shown by the yellow curve) applied at different frequencies to shape the spectrum of the residual noise.
    • When Whitening is set to zero, the suppression is uniform at all frequencies, as controlled by Reduction (tonal/broadband) sliders, and the suppressed noise has a similar spectral shape to the original noise.
    • When Whitening is set to the maximum value, the desired shape of suppressed noise floor is made close to white noise, so that residual noise has more neutral sound.

      Understanding the effect of the Whitening control

      • Changing the noise floor balance with Whitening can help prevent gaps from over-processing, but an unnaturally white noise floor can introduce problems like noise modulation when editing or mixing with other noises from a unique space (like a set location.)

Dynamics (Advanced Settings)

  • KNEE: Controls how surgical the algorithm’s differentiation is between the signal and noise. This slider controls the sharpness of the gating knee in the denoising process.
    • At higher values, transitions in the De-noise are more abrupt and can become prone to errors in the detection of the signal with respect to the noise.
    • At lower values, the denoising becomes more forgiving around the knee, and applies less attenuation to signals that are only slightly below the threshold. This may result in a lower depth of noise reduction, but can also have fewer artifacts.
  • RELEASE [ms]: Selects the release time of sub-band noise gates in milliseconds. Longer release times can result in less musical noise, but may also reduce or soften the signal’s initial transients or reverb tails after the signal’s decay.

    Note

    The Release control is only available when the Simple algorithm is selected.


More Information

Tips for getting the best results when learning noise profiles manually

  • Before learning a noise profile, identify and select the longest section (ideally a few seconds in length) of the recording that contains only the noise you wish to remove or reduce.
  • To ensure the best results, your selection should not contain any content that you wish to preserve (for example, do not include any audio you do not consider to be “noise” in your selection.)
  • Usually you can find noise only sections at the beginning or end of a file, or during a pause or break in the recording (for example, a pause between words in dialogue recordings.)

Learning a Noise Profile From Multiple Selections

In the RX standalone application, it is possible to create a spectral profile from multiple isolated selections. This is useful when you have a file where it’s impossible to find enough isolated noise to build the profile.

For example, if you are trying to restore a file where someone is speaking over noise, you can select noise in frequencies where none of the voice is present at a given time. If you select enough of this noise with the Lasso or Brush selection tools, you can create an accurate noise profile that will give you good results with Spectral De-noise. You can create more than one selection at a time by holding Shift and making a selection.

Select noise anywhere you can to build a better noise profile.

This feature is not available in the Spectral De-noise plug-in because it requires using RX’s spectral selection tools as well as accurate calculation of the time and frequency of the selected areas.

If you are unable to create a full noise profile with multiple selections, RX can try to build a reasonable noise profile out of your existing profile. If you have an incomplete noise profile, RX will ask you if you want it to complete the profile.

For example, if you can only capture a low frequency rumble below 100 Hz, some broadband noise between 200 Hz and 5000 Hz, and all the noise above 8000 Hz, RX can fill in the gaps for you.

Building a profile from multiple selections gives you some flexibility,
and RX will guess any noise you missed.

Import: Supported File Formats

IMPORT: Audio File FormatsIMPORT: Video File Formats **
WAVAVI
BWFMPEG
AIFF/AIFWMV
MP3MPV
FLACM4V
AAX (Audible)
SD2
OGG
WMA
CAF

** Note about Importing Video File Formats

  • Importing any of the Video file formats listed above will import the Audio only, RX does not support video playback.
  • RX 6 Audio Editor requires having QuickTime installed to open QuickTime formats (like .MOV).

Tip: Option for opening Split Stereo files in one tab

Mono audio files with (.L and .R) or (.1 and .2) extensions can be opened as either mono files (2 mono tabs) or split stereo (1 stereo file tab). See Preferences > Misc for more information.

Export: Supported File Formats

EXPORT: Audio File Formats
WAV
BWF
AIFF
OGG
FLAC
MP3 [STD & ADV]

File Format Dependencies

Some file formats may have dependencies based on your operating system that may prevent you from importing them into the RX Audio Editor. For example, Windows native formats (like WMA and WMV) may not open on Mac and QuickTime formats (like AAC, MOV, and M4V) may require installing QuickTime on Windows and running RX 6 Audio Editor in 32 bit mode.

Knowledgebase Article about Supported Audio and Video Formats

For the most up-to-date information about supported audio and video formats, check out this knowledgebase article:
Supported Audio and Video Formats KB Article

Creating New Files

To create a new file in RX:
1. Open the File menu
2. Select “New…”
3. You will be prompted for the name, sample rate and channel count of the new file you are creating.

Tip: Create a new file from the contents of the clipboard

If you have existing audio data in your clipboard (for example, if you have copied a selection from an existing file in RX), you can create a new file based on that audio data.

  • Open the “File” menu, choose “New from Clipboard” or use the keyboard shortcut: Command+Shift+N (Mac) or Ctrl+Shift+N (Windows)
    The new file will match the sample rate and channel count of the audio data present on your clipboard.

Importing Files

There are four ways to import a file into the RX 6 Audio Editor:

  1. From the File menu, select Open… and select the files you want to open.
  2. Drag and drop a file from your operating system into the RX UI.
  3. Drag a file from Finder/Explorer to the RX icon in the Dock/Desktop.
  4. Double-click on the RX logo in the middle of the RX Audio Editor interface when no files are loaded in the application

Managing File Tabs

RX supports having up to 16 files open at once.

You can navigate between tabs by clicking on a tab or using the following keyboard shortcuts:

ActionMac Keyboard ShortcutWindows Keyboard Shortcut
Select File Tab to the right of the current selected tabControl+TabAlt+Tab
Select File Tab to the left of the current selected tabControl+Shift+TabAlt+Shift+Tab
  • If you right click on a file tab, you can access options for closing tabs.

  • If you have multiple files open, an arrow button will appear to the right of the last visible tab. You can access file tabs that are not currently visible by clicking on the arrow button and selecting a tab from the menu.

Saving Files

There are a number of ways to save a file in RX 6 Audio Editor. Izotope ozone download pc. The Save Operations include:

NameDescriptionDefault Mac ShortcutDefault Windows Shortcut
SaveFor uncompressed file formats (.wav or .aiff): Overwrites the original file on diskCommand+SCtrl+S
For compressed file formats: Opens the Export File dialogCommand+SCtrl+S
Save As…For uncompressed file formats (.wav or .aiff): Save a copy of your file using the same file formatCommand+Shift+SCtrl+Shift+S
For compressed file formats: Opens the Export File dialogCommand+Shift+SCtrl+Shift+S
Save RX DocumentSaves file as .rxdoc file extension (more information below)
Save RX Document As…Saves copy of your .rxdoc file

Autosave

The RX Audio Editor will automatically save backups of your editing session by default. When the RX application is launched, it will open your most recent editing session. The option to turn it off is located under the Preferences > Misc tab as “Resume last editing session when app starts.”

Saving RX Documents

You can save a file using the RX Document file format (.rxdoc) to archive your edits. An RX Document includes your original file, all the edits you’ve made to it, and your most recent selection and view state. RX Documents can only be opened in the RX Audio Editor. If you need to save your file so it can be opened somewhere else (like a DAW or media player), you need to export it in another format (like WAV or AIFF).

To save an RX Document, select File > Save RX Document… and select where you would like to store the file.

Keep in mind that the size of the RX Document file can be very large, especially if your list of edits include multiple processes on the whole file.

Export Options

When exporting, you will be able to define the output file name, directory, and bit depth. There are four ways you can export a file in RX 6 Audio Editor:

  1. Export File
  2. Export Selection
  3. Export Regions to Files
  4. Export Screenshot
  5. Export History as XML

Export File

  1. Select File… > Export
  2. Select the file format you want to Export to and adjust the associated settings as desired (available settings explained in the table below)
  3. Click “OK”
  4. In the system window, name your file and choose where you would like to save it to
  5. Click “Save” to export your file

Tip

  • Checking the Reopen file in RX checkbox will open your exported file in the RX 6 Audio Editor after the export completes successfully

Export Format Options

RX 6 offers the folowing file type options for export:

  1. WAV
  2. AIFF
  3. FLAC
  4. OGG VORBIS
  5. MP3 [STD & ADV]

The following tables outline the export options for the different file formats.

Uncompressed Export File Formats

Uncompressed FormatBit DepthDitherBWFPreserve non-audio data
WAV16 bit, 24 bit, 32 bit (float), 32 bit (int)None, White Noise (TPDF), Noise shaping (MBIT+)Outputs a broadcast wave format fileExported file retains the metadata of the original file
AIFF16 bit, 24 bit, 32 bit (float), 32 bit (int)None, White Noise (TPDF), Noise shaping (MBIT+)n/aExported file retains the metadata of the original file

Compressed Export File Formats

LOSSLESS COMPRESSION

FormatBit DepthDitherCompression Level
FLAC8 bit, 16 bit, 24 bitNone, White Noise (TPDF), Noise shaping (MBIT+)Adjusts the compression strength of the FLAC encoder. Stronger compression requires more CPU time during file encoding but results in a slightly smaller file. FLAC compression setting does not result in any quality change to the signal since FLAC is a lossless format.

LOSSY COMPRESSION

FormatQualityModeBit Rate
OGGAdjusts the bitrate of the Vorbis compression algorithm. Higher bitrate values result in higher audio quality, but also increase the file sizen/an/a
MP3 [STD & ADV]n/aControls how (or if) bit rate varies over time. Constant bit rate (CBR), Average bit rate (ABR), Variable bit rate (VBR)Adjusts the bit rate of the MP3 compression algorithm. Higher bit rates result in higher quality audio but will increase the file size

Export Selection

This option will allow you to export only the audio that is contained within your current selection, as opposed to the entire audio file.

  1. Select File > Export Selection, and the Export File dialogue box appears.
  2. Follow the additional aforementioned steps.

Export Regions to Files

This option allows you to export multiple regions of any audio file that has regions as discrete audio files. To export regions:

  1. Select File > Export Regions to Files.
  2. Choose the exported file format in the Export window
  3. In the File Save dialogue box, navigate to where you want to save the files.
  4. If you want, enter a prefix for your series of files in the Optional prefix field.

    Note

    How to Uninstall Garageband Manually. Move Garageband to Trash. Go to the Library Folder: in a Menu Bar click “Go” and select “Go to.”. Type in the search field /Library. Aug 02, 2019  Here’s how to do it: Launch the Finder. Next, click on the Applications tab in the menu on the left side of the window. Find the GarageBand icon on the list and select it. Drag the icon over to Trash in the Docker menu. Alternatively, you can press the Command and Delete keys on your Mac’s keyboard. Jan 24, 2018  It says I have 3 gigs of instruments, I don't have garageband installed on my mac. I've checked libraryapplication supportgarageband (doesn't exist) and libraryaudioapple loops (empty). Anyone know where else to look? Jul 17, 2017  Question: Q: How to delete GarageBand instruments and lessons? Hello, I’m running macOS 10.12 and under storage management it says that 'GarageBand instruments and lessons are using 1,02 GB. You can manage these files using GarageBand.' How to remove garageband instruments from mac May 21, 2019  How To Uninstall GarageBand on Mac Method 1. Drag GarageBand icon to the Trash. The easiest method to delete garageband is to move it. Delete GarageBand in the Launchpad. Another simple method to remove garageband from MacOS. Launch GarageBand built-in uninstaller.

    • If you choose not to add a prefix, the names of the files will be the names of the regions. If any regions have the same name, numbers will be appended sequentially.

  5. Click Save.

Export Screenshot

This option allows you to export your current Spectrogram/Waveform display as a PNG image file. This can be very helpful for archiving any restoration process or for forensic documentation.

When clicking on Export Screenshot from the File menu, your current Spectrogram/Waveform view will be used for adjusting your screenshot size and position.

Note

The Spectrogram/Waveform transparency balance must be set before selecting File > Export Screenshot as this cannot be changed in this window.

To define the size of your screenshot, simply click and drag in order to enlarge or shrink the screenshot window. The dimensions of your resulting screenshot will update automatically, however these can also be entered manually by clicking once in either Width or Height.

Note

The max resolution attainable for your screenshot will be limited by the individual computer’s screen resolution.

When you are finished changing the dimensions of your screenshot, click on the Save button to name and save your .PNG screenshot to your chosen directory.

Tip

To save screenshots faster (at the expense of having a larger file on disk), disable Maximum image compression.

Export History as XML

Export the Undo history list of your current file tab to an xml document

File Info

The File Info window can be opened by clicking Window > File Info and has two sections; General Info and More Info. The More Info section lists information dependent on the file type. The following table describes the information in each section including a list of possible entries in the More Info section:

Izotope Rx Download

General Info section

InformationDescription
NameThe current filename
DurationLength of the file
Sampling rateThe original sampling rate of the file
Bit depthThe original bit depth of the file
ChannelsMono or stereo
Size on diskSize of the file in bytes

Izotope Rx 7 Audio Editor Advanced

More Info section

Information
Timecode
Created by
Originator reference
Date created
Time created
BWF version
Coding history
Track Title
Artist
Album
Date
Track Number
Comment
Genre

How To Leave Markers In Izotope Rx 5

Closing files

There are two ways to close a file:

  1. Close: if you close a file that has uncommitted changes (represented by a dot or asterisk next to the file name in the tab display), RX will ask you if you want to save the file. RX does not ask about saving files when the application is closed because your changes are retained in its session data.
  2. Close All: if you have any uncommitted changes in open files, RX will prompt you to save for every unsaved file.

The default keyboard shortcuts for closing files are:

ActionMac Keyboard ShortcutWindows Keyboard Shortcut
Close the current file tabCommand+WCtrl+W
Closes all file tabsCommand+Shift+WCtrl+Shift+W